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Nottingham Trent University

Games Production

UCAS Code: P321

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


A level

B,B,C

112 UCAS Tariff points from three A-Levels or equivalent qualifications.

Pass your Access course with 60 credits overall with a minimum of 45 credits at level 3

GCSE/National 4/National 5

GCSE English grade C/4 or equivalent GCSE Maths grade C/4 or equivalent

112 UCAS Tariff points from your BTEC Level 3 National Diploma and one A-level or equivalent qualification.

112 UCAS Tariff points from your BTEC Level 3 National Extended Certificate and two A-levels or equivalent qualifications

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

UCAS Tariff

112
73%
Applicants receiving offers

About this course


Course option

3years

Full-time | 2019

Subject

Computer games design

This course focuses on the practical and theoretical disciplines and processes within the field of games technology and provides you with the industry-standard software and technology skills necessary to forge a career in the games industry.

This degree enables you to develop a fundamental understanding of the core areas of games production including the generation of games design ideas, the production of games assets and the creation of playable games using industry-standard software and hardware technologies. You’ll develop experience of using industry-standard software, study workflow methods and the working practices required in the creation of a games product.

The course content is focused on the exploration and development of specific software applications vital to games production that is enhanced by student focused investigation into industry specialists. This enables you to develop an understanding of the core areas of games production, including product development, project management and manufacturing, alongside personal investigation of key digital technologies such as games engines, 3D software and animation hardware. You’ll also benefit from Confetti’s Industry Week.

You’ll complete a range of projects to help you understand the theoretical aspects of the games industry and the wider creative industries ensuring that you understand the job role requirements and legal and economic frameworks that you must work within. You’ll receive seminars, talks and live briefs from professionals currently working within the games industry, equipping you with the skills to become autonomous, self-directed industry professionals.

On this course you’ll study at Confetti’s brand new £9.1million digital media hub - Confetti HQ. You’ll have access to;

Games Studios fully equipped with Workstation PCs
Latest industry-standard software packages including Autodesk Suite, Adobe Creative Cloud, Unreal Engine, Unity and more
Hardware suites focused on research and development in Virtual Reality, Augmented Reality and Motion Capture

Modules

Year 1

Games Architecture (40 Credit Points)
Asset Production for Games (40 Credit Points)
Games Design (20 Credit Points)
Games Industry (20 Credit Points)

Year 2

Level Production (40 Credit Points)
Advanced Asset Production (40 Credit Points)
Games Development and Realisation (20 Credit Points)
Industry Practice (20 Credit Points)

Year 3

3D Workflow for Industry (40 Credit Points)
Game Engines (20 Credit Points)
Animation for Games (20 Credit Points)
Technology Investigation (40 Credit Points)

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£13,900
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Confetti Institute of Creative Technology

Department:

School of Confetti

TEF rating:

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What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computing

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

100%
UK students
0%
International students
83%
Male students
17%
Female students
62%
2:1 or above
24%
Drop out rate

Most popular A-Levels studied (and grade achieved)

B
C
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,000
med
Average annual salary
100%
high
Employed or in further education
100%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

64%
Information technology and telecommunications professionals
6%
Business, finance and related associate professionals
6%
Information technology technicians
What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games design

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£24k

£24k

£28k

£28k

£31k

£31k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here