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Manchester Metropolitan University

Computer Animation and Visual Effects

UCAS Code: C5V8

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


A level

B,C,C-B,B,C

To include grade C in IT, Computer Science, Mathematics or a Science subject

Pass Access to HE Diploma in IT, Computing or Science with a minimum score of 106 UCAS Tariff points.

International Baccalaureate Diploma Programme

26

To include HL 5 in IT

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

Pearson BTEC Level 3 National Extended Diploma (1080) in IT or Computing. Pearson BTEC Level 3 National Extended Diploma (1080) in Creative Digital Media Production with grade merit or above in mandatory units 01 and 03 and grade merit or above in one of the following optional units: 40, 41, 43

UCAS Tariff

104-112
76%
Applicants receiving offers

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3.0years

Full-time | 2020

Other options

4.0 years | Sandwich | 2020

Subject

Computer animation and visual effects

Focusing on the technical aspects of content creation, you’ll develop all the skills you’ll need to launch a career in computer animation and visual effects.

We take a learning by doing approach on this course. So, as well as expert guidance and support, you’ll have access to a fully equipped computer animation suite, with dedicated green screen room, lighting rigs and motion capture equipment. In other words, you’ll have everything you need to learn how to create your own assets for integration with virtual environments and live-action footage to produce complex visual effects.

You’ll also learn about character design, development and animation, and the technical aspects of animating a deformable, organic 3D mesh. And most importantly, at all stages you’ll have the creative freedom to develop your own ideas and concepts right through to the finished article.

Teamwork is at the heart of this industry and you’ll have plenty of opportunity for team-based study to help prepare you for the world of work. Whether your specific interest is in modelling, rigging and VFX work, lighting and texturing, or 3D animation, you’ll be perfectly poised to enter this rapidly expanding and exciting digital sector.

**FEATURES AND BENEFITS:**
- Study a degree designed together with industry, equipping you with the range of skills and strengths that employers demand.

- Take the four-year sandwich route and you’ll spend your third year on industrial placement, boosting your employment prospects as a graduate.

- Experience what it's like to work as part of a professional team finding solutions to complex problems via group projects.

- Get involved with extracurricular work to further apply your skills, for example, hackathons, gaming events and the Students’ Union computing society.

- Our excellent facilities include teaching laboratories equipped with high-specification PCs and Apple Macs with specialist, industry-standard software running and advanced graphics workstations.

- We have a games lab equipped with gaming chairs, keyboards and mice used for our eSports events, an animation lab with a green-screen area and a user experience lab with an eye-tracking system.

- Our dedicated drop-in lab provides an informal social working space with daily support sessions from our programme support tutors.

The Uni


Course location:

Manchester Metropolitan University

Department:

Department of Computing and Mathematics

TEF rating:

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

88%
high
Computer animation and visual effects

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

95%
Staff make the subject interesting
100%
Staff are good at explaining things
84%
Ideas and concepts are explored in-depth
93%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

95%
Library resources
69%
IT resources
98%
Course specific equipment and facilities
77%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

92%
UK students
8%
International students
90%
Male students
10%
Female students
77%
2:1 or above
23%
Drop out rate

Most popular A-Levels studied (and grade achieved)

C
B
B

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£20,000
med
Average annual salary
84%
med
Employed or in further education
100%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

39%
Information technology and telecommunications professionals
9%
Elementary storage occupations
4%
Teaching and educational professionals
What do graduate employment figures really tell you?

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer animation and visual effects

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£21k

£21k

£24k

£24k

£26k

£26k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here