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Leeds Beckett University

Games Art

UCAS Code: WG24

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


GCSE/National 4/National 5

GCSE English Language and Maths at Grade C or above (Grade 4 for those sitting their GCSE from 2017 onwards) or equivalent. Key Skills Level 2, Functional Skills Level 2 and the Certificate in Adult Literacy/Numeracy are accepted in place of GCSEs.

UCAS Tariff

104

A minimum of 64 from two A Levels or equivalent, excluding General Studies.

You may also need to…

Attend an interview

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3.0years

Full-time | 2020

Other options

6.0 years | Part-time | 2020

Subjects

Computer games graphics

Computer games design

Positioned at the intersection of art and technology, this course will provide a practical and creative exploration in the production of art for games. You will engage prior to arrival through a series of stimulating summer projects, designed to prepare you for first year at the university.

In year one, you will apply the fundamentals of design theory to game art media and critical visual research strategies, supported through your development of practical 2D/3D visualisation and compositional skills.

You will begin your second year by establishing your practice in the form of a personal portfolio. In addition, you will understand the application of critical studies in relation to game art and workflows required for implementation of digital assets within game engine and visualisation technologies.

In your third year, you will undertake personal, detailed academic and practical research in relation to your specialised subject area and validate your creative process through your dissertation and portfolio.

Informed by an intellectually stimulating and challenging academic environment and developed in consultation with industry, including game studio and publisher Team17 and Rockstar Leeds, you will build a strong practical skillset focused on developing your creative practice.

Your learning will be results-driven, taught by staff with a wealth of experience in the principles, theory and application of design. Our strong links with industry will give you opportunities to start building your professional network whilst you study. Your attendance at annual events such Games Republic, London’s Vertex 2D/3D art conference and guest lectures by leading practitioners such as Disney Animator Aaron Blaise will give access to the world’s best creatives.

Within specialist facilities, software such as ZBrush, 3ds Max, Maya, Substance Painter, Adobe Creative Suite and HD screen-based drawing tablets , will provide you with the opportunity to reach your creative potential .

The Uni


Course location:

Headingley Campus1

Department:

Computing, Creative Technologies and Engineering

TEF rating:

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

64%
low
Computer games graphics
64%
low
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

78%
Staff make the subject interesting
78%
Staff are good at explaining things
78%
Ideas and concepts are explored in-depth
89%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

89%
Library resources
55%
IT resources
89%
Course specific equipment and facilities
47%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

95%
UK students
5%
International students
88%
Male students
12%
Female students
82%
2:1 or above
23%
Drop out rate

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,000
med
Average annual salary
84%
med
Employed or in further education
100%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

31%
Information technology and telecommunications professionals
11%
Other elementary services occupations
9%
Design occupations
What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games graphics

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£20k

£20k

£25k

£25k

£23k

£23k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here