Creative Computing with Foundation Year (Integrated Degree)
Entry requirements
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About this course
**Whether you’re interested in creative coding, digital art, electronic music, or app and games development, this programme will prepare you for a technology-focused career in the creative industries.**
This degree helps you develop the creative, technical and critical thinking skills essential for a career in the creative industries. You’ll develop coding skills, preparing you as a coder and creative technologist for a range of careers including app and games development, audio-visual effects, social media, digital art and advertising the fullest range of technical skills for the creative industries, preparing you as a programmer for jobs in games, web, mobile visual effects, social media, and digital advertising.
This is an alternative entry route for students without the formal academic profile to enter into degree level study. We will help you develop your undergraduate academic skills, whilst also teaching you foundations of programming, problem solving and maths.
**Why study the BSc Creative Computing Integrated Degree (with Foundation Year) at Goldsmiths?**
- Teaching on this programme is strongly focused on practical work in real world situations, and you don’t need to know how to code before you start. You'll begin by creating simple software programs, before gradually building expertise so that you’re ready for undergraduate study. Your practical work will be underpinned by theory ranging from problem-solving strategies to professional software development models.
- You’ll benefit from Goldsmiths’ unique interdisciplinary approach to teaching Computing and explore how computing interacts with the arts, humanities and social sciences. And when you successfully complete our foundation year, you’ll be eligible to progress onto your chosen undergraduate degree in Computing.
- This degree will nurture your development not just as a technical expert, but also as a creative thinker, allowing you to learn and explore through a combination of technology and imagination
- You’ll learn creative technology skills from the ground up, we begin with the basics and build you up to a professional industry standard
- We’ll teach you multiple coding languages, covering areas such as graphics and sound programming, computational art and web development
- You’ll gain skills and knowledge to prepare you for a career in creative technology and related areas by giving you both the technical understanding and the creative freedom to develop your own ideas
- This degree is hands-on and practical from the start. You’ll create your own games, apps, digital artwork and interactive music systems. By working on practical projects throughout your degree you’ll build a relevant skillset for your future career
**Placements**
You’ll have the option to take a summer internship or a full-year industry placement after Year 2. This gives you valuable experience to build confidence, further develop skills and industry insight, and enhance your career prospects. By the end of your degree, you’ll have built a portfolio of work to kickstart your career in the creative industry.
Modules
You’ll develop your own creative projects, which will increase in scale and ambition. As your degree progresses, you will personalise your studies by choosing from our range of option modules, including physical computing, artificial intelligence, virtual and augmented reality, machine learning, and digital performance.
You will learn creative thinking and design techniques by studying topics such as generative drawing and user-centred design, and will also develop key professional skills such as teamwork, project pitching, and project management.
Year 0 - (foundation year) is designed to prepare you for undergraduate study in computing. During the year you’ll learn the foundations of how to program a computer. You’ll work on practical examples of computing applications and learn to develop simple software programs which gradually increase in complexity. You’ll also work on your mathematical and problem-solving skills, as well as more general study skills.
Year 0 includes four integrated units of study:
Studying Computers
Foundations of Problem Solving
Foundations of Programming
Foundations of Mathematics for Computing
Year 1
You'll take the following compulsory modules:
Introduction to Programming
Front End Web
Designing Digital Interactions
Graphics 1
Sound and Signal 1
Creative Computing Project 1
Identity, Agency & Environment 1
Identity, Agency & Environment 2
Year 2
You will take the following compulsory modules:
Creative Embedded Systems
Dynamic Web Applications
Creative Computing Project 2
You'll then have the opportunity to choose from the following optional modules, or an option from across the Department of Computing.
Data Programming for Artificial Intelligence
Generative Drawing
Creative Game Engine Development
Graphics 2
Sound and Signal 2
Audio for Games and Immersive Experience
The Goldsmiths Elective
Goldsmiths’ Social Change Module
Optional placement year
Our degrees include an optional industrial placement year in your third year of study. You'll be responsible for securing a placement, but we can support you through this process.
Although we encourage you to take the opportunity of a placement year, you can opt not to do a placement and move straight into your final year of study.
Year 3 (or Year 4 with work placement)
You'll complete final projects and take optional modules from a list provided annually by the department.
Final Project in Creative Computing Prototype
Final Project in Creative Computing
Please note that due to staff research commitments not all of these modules may be available every year.
Assessment methods
You’ll be assessed by a variety of methods, depending on your module choices. These include coursework, examinations, group work and projects. If you opt for an industrial placement year, your placement tutor will assess your work. If you complete the placement year successfully, you earn the endorsement 'with work experience' on your degree certificate.
The Uni
Goldsmiths, University of London
Computing
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer science
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer science
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
There are a lot of computing courses out there, and they vary a lot in content, modules and the way they work with employers, so individual courses can have very different outcomes. This is a course where you really need to get a good grade — employers really pay attention to the class of your degree and a low grade will serious hit your prospects. But you can get a job on pretty much any industry in the country with a computing degree - and organisation with an IT system and a web site needs graduates in this discipline - and many employers report difficulty in finding graduates. So most students do get jobs, and starting salaries are good, particularly in London. If you want to find out more about the prospects for a computer science course at a particular institution, it's a good idea to go on open days and talk to tutors about what previous graduates went on to do.
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer science
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£27k
£32k
£38k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Post-six month graduation stats:
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It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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