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Glyndwr University, Wrexham

Creative Computing (including Foundation Year)

UCAS Code: I477

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


A level

E,E,E

48 UCAS Tariff points

Accepted alongside A-Levels as part of overall 48 UCAS Tariff requirement.

Accepted as part of overall 48 UCAS Tariff point requirement.

48 UCAS Tariff points

Accepted as part of overall 48 UCAS Tariff requirement.

48 UCAS Tariff points from International Baccalaureate Certificates

48 UCAS Tariff points

Accepted alongside Irish Leaving Certificate Higher Level as part of overall 48 UCAS Tariff requirement.

Pearson BTEC Level 3 National Diploma

MP

Pearson BTEC Level 3 National Extended Diploma

PPP

48 UCAS Tariff points

48 UCAS Tariff points

UCAS Tariff

48

Our general entry requirement for the foundation year is 48 UCAS tariff points but all applications are considered individually and we consider work experience, vocational training/qualifications as well as motivation and potential to succeed. The programme welcomes applications from anyone who can demonstrate a commitment to the subject and the potential to complete their chosen programme successfully. This can be established by showing appropriate academic achievements or by demonstrating that they possess the knowledge and ability equivalent to the academic qualifications.

About this course


Course option

4years

Full-time | 2018

Subject

Computer science

Creative computing is the cutting edge of creative technologies.

Our courses in creative computing are designed to give you an insight into creative applications, developing your understanding of visual and audio digital representations, techniques and applications, as well as interactive systems.

These are multi-disciplinary courses covering all aspects of current and emerging multimedia technologies, principles of information design for effective communication and approaches to software development and its management.

It emphasises creative problem solving and project management skills as well as the aesthetic and technical aspects of the medium.

During the course you will learn about the principles of digital media, giving you a grounding to go on and explore design ideas and concepts. You will investigate a wide range of digital media elements and applications including 2D and 3D graphics, animation, human computer interaction, website creation and design, video editing and audio concepts.

You will be able to use a wide variety of digital media software packages and be able to apply these to the production of a range of digital media types. You will also be able integrate these media types to produce sophisticated websites.

In addition you will develop the skills to manage and produce artefacts within a large project working on your own and within a larger group.

Modules

Year 1 (Foundation Year)

The foundation year provides students with the knowledge and confidence in the use of formula, data manipulation and representation. You will gain an understanding of the core hardware and software associated with the use of computer systems, as well as keeping up to date with current developments in technology. There will be numerous opportunities to work on practical activities such as robots, CAD design which will be further developed at degree level.

MODULES

Computing Mathematics
Computer Hardware and Software
Developments in Technology
Design and Technology

YEAR 2 (LEVEL 4)

Your first year contains essential fundamental material which is relevant in all of our computing programmes. You will learn both subject specific skills along with transferable skills which will increase your employability prospects.
With the support of your tutors, you will learn about some of the essential facts, concepts, techniques, design process and context of immersive technology. You will also develop skills that underpin good practice in the field of computing and game technology, e.g. laboratory tasks involving the design and creation of simple game applications. This will include developing an understanding of hardware issues, including interfacing, graphical rendering, and their impact on the overall design and performance of computer based systems. Practical hands-on project work will expose you to the concepts, techniques, and processes involved within an agile methodology such as scrum.

MODULES

Digital Media Principles
Web Technologies
Computer Systems
Managing Data
Problem Solving with Programming
Professional Development in Computing: Information Engineering

YEAR 3 (LEVEL 5)

Your second year continues teaching you the fundamentals of the discipline, and more specialist modules start to be introduced. You will deepen your knowledge of creative media technologies, concepts and approaches as well as agile methods, and mobile applications. At this level, you will also be introduced to the fundamental techniques for designing, creating and manipulating 2D interactive graphics. You will also undertake a group project, where you will formulate the specification and design of a computing/I.T. system using a variety of tools and techniques. By the end of your second year you will be able to co-operate in an effective manner with colleagues and other professionals through the development of interpersonal and communication skills, within in a project and business context using a recognised agile and software development methodologies.

MODULES

3D Modelling & Animation
Internet & Mobile App Development
Human Computer Relationships
Responsible Computing
Group Project Implementation
Group Project Design

YEAR 4 (LEVEL 6)

Once you reach your final year, you will further develop your skills through taught modules and research, with a focus on the latest developments in your chosen discipline. You will also partake in a substantial team or individual project, which will help prepare you for the kind of tasks and situations you may encounter in the workplace. The final year practical and project work will further develop your in-depth specialist knowledge, understanding and practical skills within key areas of the discipline, as applied to effective and efficient media applications and systems that utilise and integrate a variety of media technologies and conform to a specific target market.

MODULES

Project
Advanced Web Technology
Advanced Mobile Development
Advanced 3D Modelling & Animation
21st Century Computing


The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.

Assessment methods

Assessment is seen as an integral part of learning and assessment criteria are linked to individual module learning outcomes. Assessment methods include practical assessments, reports and essays, analysis of case studies, oral presentations, seminar papers, project work, Personal Development Portfolio, examinations and unseen class tests. Assessment will involve both individual and group / team-based assignments.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,000
per year
England
£9,000
per year
EU
£9,000
per year
International
£11,750
per year
Northern Ireland
£9,000
per year
Scotland
£9,000
per year
Wales
£9,000
per year

The Uni


Course location:

Wrexham

Department:

School of Applied Science, Computing and Engineering

TEF rating:
Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

84%
high
Computer science

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer science

Teaching and learning

92%
Staff make the subject interesting
92%
Staff are good at explaining things
88%
Ideas and concepts are explored in-depth
85%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

83%
Library resources
73%
IT resources
88%
Course specific equipment and facilities
83%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

54%
UK students
46%
International students
83%
Male students
17%
Female students
52%
2:1 or above
22%
Drop out rate
249

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer science

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£16,500
low
Average annual salary
94%
med
Employed or in further education
96%
high
Employed in a role where degree was essential or beneficial

Top job areas of graduates

16%
Sales assistants and retail cashiers
10%
Business, finance and related associate professionals
10%
Customer service occupations
What do graduate employment figures really tell you?

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. The subject is linked to important and growing computing industries, and over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computing

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£16k

£16k

£24k

£24k

£23k

£23k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here