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Glyndwr University, Wrexham

Computer Game Development

UCAS Code: G451

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


A level

B,B,C

112 UCAS Tariff points

Accepted alongside A-Levels as part of overall 112 UCAS Tariff requirement.

Accepted as part of overall 112 UCAS Tariff point requirement.

112 UCAS Tariff points

Accepted as part of overall 112 UCAS Tariff requirement.

112 UCAS Tariff points from International Baccalaureate Certificates

112 UCAS Tariff points

Accepted alongside Irish Leaving Certificate Higher Level as part of overall 112 UCAS Tariff requirement.

Pearson BTEC Level 3 National Extended Diploma

DMM

112 UCAS Tariff points

112 UCAS Tariff points

UCAS Tariff

112
100%
Applicants receiving offers

About this course


Course option

3years

Full-time | 2018

Subject

Multimedia computing science

Computing gaming is one of the fastest growing areas of the digital technology sector and with the increasing use of virtual reality – who knows what the latest innovation might be? If you are looking for a dynamic career, then our computer game development degree will give you the design and development skills to fully engage with game industry practices, technologies and methodologies.

You will have opportunities to apply your knowledge on real life projects. This will help ensure that you acquire the necessary knowledge and problem solving skills to cope with the astonishing rate of change. In addition, you will develop an extensive portfolio of personal work that will help showcase your abilities.

During the first year you will be introduced to the fundamentals of computer programming, mathematics, digital audio, graphical rendering and the workings of cutting-edge gaming hardware and software technology. In addition, there is a strong element of creative design and production where you will engage with industry standard software and hardware to develop ideas and concepts as a member of a team and as an individual.

As the degree progresses you will be presented with opportunities to work with industry standard tools to develop game narratives, characters and scenarios including working with multiple platforms such as smart phones, mobile devices, multiplayer game environments, artificial intelligence systems and advanced 3D modelling and animation for games.

Modules

YEAR 1 (LEVEL 4)

Year 1 introduces both theoretical and practical skills as you will work as part of a small game development team and learn the basics of production management along with building knowledge of 2D & 3D design and development. Maths and programming also play an important role along with an understanding of the hardware used for gaming and media.

You will also explore the broader context of game development and the critical issues facing the industry today.

MODULES

Interactive Design
Computing Maths
Digital Media Principles
Computer Systems
Problem Solving with Programming
Professional Development in Computing: Information Engineering

YEAR 2 (LEVEL 5)

Year 2 builds on and expands your portfolio of skills and knowledge, adding to your digital sculpting and modelling skills along with audio design and production for games. You will also learn how to design and develop apps for Android and other mobile platforms.

Critically, during the second semester you will further enhance your development and management skills by working on two substantial group game projects utilising industry standard management methodologies and supporting tools.

MODULES

Serious Games Technology
3D Modelling & Animation
Audio Technology for Games
Internet & Mobile App Development
Group Project Implementation
Group Project Design

YEAR 3 (LEVEL 6)

Year 3 further expands on the previous skills acquired, with a focus on professional quality and management alongside advanced practical skills.

The innovative final year group project is designed to deepen your understanding of your chosen role and responsibilities as a professional developer, further preparing you for the workplace. You will form a game development team and specialise in a technical role of your own choosing for a full academic year. You and your team will present the finished game at the annual game expo event attended by both members of the public and industry representatives.

We have strong industry links and our final year modules are designed to focus on career development to prepare you for the transition from graduation to full-time work.

MODULES

Project
Advanced Mobile Development
Collaborative Technology
Advanced 3D Modelling & Animation for Games
21st Century Computing

The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.

Assessment methods

Game development students are assessed in a variety of ways over the course of their undergraduate studies. The balance between the different forms of assessment is determined by the different aims and learning outcomes of the modules.

Assessment methods include the production of digital (and non-digital) games, writing technical and academic reports, compiling and analysing production data, giving presentations, writing code, producing 3D models and audio files.

At higher levels of the course, students will also be required to provide statistical evidence of work hours with supporting evidence as part of key assessment outcomes.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,000
per year
England
£9,000
per year
EU
£9,000
per year
International
£11,750
per year
Northern Ireland
£9,000
per year
Scotland
£9,000
per year
Wales
£9,000
per year

The Uni


Course location:

Wrexham

Department:

School of Applied Science, Computing and Engineering

TEF rating:
Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

84%
high
Multimedia computing science

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer science

Teaching and learning

92%
Staff make the subject interesting
92%
Staff are good at explaining things
88%
Ideas and concepts are explored in-depth
85%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

83%
Library resources
73%
IT resources
88%
Course specific equipment and facilities
83%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

54%
UK students
46%
International students
83%
Male students
17%
Female students
52%
2:1 or above
22%
Drop out rate
249

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer science

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£16,500
low
Average annual salary
94%
med
Employed or in further education
96%
high
Employed in a role where degree was essential or beneficial

Top job areas of graduates

16%
Sales assistants and retail cashiers
10%
Business, finance and related associate professionals
10%
Customer service occupations
What do graduate employment figures really tell you?

There are a lot of computing courses out there, and they vary a lot in content, modules and the way they work with employers, so individual courses can have very different outcomes. This is a course where you really need to get a good grade — employers really pay attention to the class of your degree and a low grade will serious hit your prospects. But you can get a job on pretty much any industry in the country with a computing degree - and organisation with an IT system and a web site needs graduates in this discipline - and many employers report difficulty in finding graduates. So most students do get jobs, and starting salaries are good, particularly in London. If you want to find out more about the prospects for a computer science course at a particular institution, it's a good idea to go on open days and talk to tutors about what previous graduates went on to do.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computing

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£16k

£16k

£24k

£24k

£23k

£23k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

Have a question about this info? Learn more here

Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here