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Falmouth University

Game Development: Programming

UCAS Code: W285

Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements


We welcome A Levels in a wide range of subjects, especially in those relevant to the course for which you apply.

We may consider a standalone AS in a relevant subject, if it is taken along with other A Levels and if an A Level has not been taken in the same subject. However, you will not be disadvantaged if you do not have a standalone AS subject as we will not ordinarily use them in our offers.

60 credits (with a minimum of 45 credits achieved at level 3) in a relevant subject.

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

International Baccalaureate Diploma Programme

24

A typical offer is between 104 and 120 UCAS points

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

A typical offer is between 104 and 120 UCAS points

UCAS Tariff

104-120

A typical offer is between 104 and 120 UCAS points, primarily from Level 3 equivalent qualifications, such as A levels, a BTEC Extended Diploma or a Foundation Diploma, or current, relevant experience. Grade 4 (or C) or above in GCSE English Language, or equivalent, is a minimum language requirement for all applicants. Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed on your chosen course. Please contact the Applicant Services team for advice if you are predicted UCAS points below this range, or if you have questions about the qualifications or experience you have.

a minimum of 40 UCAS tariff points, when combined with a minimum of 64 UCAS tariff points from the Supporting Qualifications

100%
Applicants receiving offers

About this course


Course option

3years

Full-time | 2019

Subject

Computer games

Build the skills you need to turn your passion into a profession. You'll work with us to decide which route through the course matches your interests before putting your experience into practice to make completed games.

You'll work on real game projects from day one, before specialising on your chosen route. Project teamwork will be at the heart of your studies, as recommended and supported by the industry. You'll learn all about the industry by producing real games, from concept to completion, ready to take to market. What’s more, your tutors will provide substantial industry experience, unique insights and professional contacts.

Learn to program in C# and work with animators, artists, designers, sonic artists and writers to make completed games. Our highly accessible programming course gives anyone the skills and opportunities to learn to code and flourish in the industry.

Modules

Year One:

We'll introduce you to the major components of digital games and game development. You'll learn about what is needed to make a game, about asset creation, project management methodology and pipelines, pitching game ideas and theories exploring what games are and how they engage players. You'll develop skills relevant to your chosen specialism and practice those skills in cross-disciplinary groups where you'll pitch a game concept to tutors and make a game together.

• Game Development - Principles, roles and commercial context
• Reading Games - Concepts, theories and approaches to game analysis
• Specialism Modules - Developing technical skills through practice

Year Two:

With greater confidence in your various skills, in your second year you’ll tackle a larger game project, working in a multi-skilled group, as occurs in professional game development. Made over the entire year, this extended project will allow you to research and experiment with various approaches and create innovative features. You’ll investigate theoretical strategies to player experience and will learn more about the games industry, what currently drives game development and trends from visiting industry professionals. You’ll continue to develop your specialist skills to inform your game making practice.

• Game Form & Player Experience - Theory to support your practical work
• Group Project - Develop your specialist skills in a solo project
• Specialism Module - Further your specialist knowledge through workshops

Year Three:

The Major Project lies at the heart of year three, which sees you work in teams to produce a completed, potentially publishable game, as well as complete a smaller personal game project. You'll pitch those games to industry professionals, who will provide feedback on the work. You'll research a topic relevant to your game project and write an essay investigating the topic through the lens of theory. You'll also benefit from an industry mentor to sharpen your insight into working in the game industry and help you build contacts for your career after graduation.

• Theory 3 - Preparing for the future - Engage in the place of games in culture, from ethics to representation
• Major Game Project - the majority of this year is the building of a potentially publishable game project by your team
• Professional Practice - Learn about working in the sector relative to your specialism and how to establish an indie games company
through industry mentoring

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£15,000
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Penryn Campus

Department:

Games Academy

TEF rating:

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

85%
high
Computer games

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

93%
Staff make the subject interesting
90%
Staff are good at explaining things
91%
Ideas and concepts are explored in-depth
93%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

88%
Library resources
79%
IT resources
94%
Course specific equipment and facilities
78%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

89%
UK students
11%
International students
81%
Male students
19%
Female students
73%
2:1 or above
6%
Drop out rate

Most popular A-Levels studied (and grade achieved)

C
B
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

100%
high
Employed or in further education
96%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

30%
Artistic, literary and media occupations
26%
Information technology and telecommunications professionals
13%
Sales assistants and retail cashiers
What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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