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Falmouth University

Computing for Games

UCAS Code: I610

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


We welcome A Levels in a wide range of subjects, especially in those relevant to the course for which you apply.

60 credits (with a minimum of 45 credits achieved at level 3) in a relevant subject.

We may consider a standalone AS in a relevant subject, if it is taken along with other A Levels and if an A Level has not been taken in the same subject. However, you will not be disadvantaged if you do not have a standalone AS subject as we will not ordinarily use them in our offers.

a minimum of 40 UCAS tariff points, when combined with a minimum of 64 UCAS tariff points from the Supporting Qualifications

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

International Baccalaureate Diploma Programme

24

A typical offer is between 104 and 120 UCAS points

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

A typical offer is between 104 and 120 UCAS points

UCAS Tariff

104-120

A typical offer is between 104 and 120 UCAS points, primarily from Level 3 equivalent qualifications, such as A levels, a BTEC Extended Diploma or a Foundation Diploma, or current, relevant experience. Grade 4 (or C) or above in GCSE English Language, or equivalent, is a minimum language requirement for all applicants. Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed on your chosen course. Please contact the Applicant Services team for advice if you are predicted UCAS points below this range, or if you have questions about the qualifications or experience you have.

82%
Applicants receiving offers

About this course


Course option

3years

Full-time | 2018

Subject

Computer games programming

Get ready to shape the games of the future by acquiring the skills needed to create and drive computational technologies. Youll join a course designed in collaboration with the industry and established to meet the technical needs of game developers.During your degree, you will become a competent game programmer with experience across a range of languages, including Python and C++, several game engines, including Unity and Unreal, and specialist areas including user interfaces, networking, graphics, and artificial intelligence.Youll learn relevant topics and research methods in computer science and apply them practically as you make games, enabling you to explore novel and emerging technologies, such as procedural content generation, machine learning, and virtual reality.Youll also collaborate extensively with students from Falmouths other games courses in multidisciplinary game development teams including programmers, artists, animators, game designers, sound designers and writers. And youll become familiar with industry-standard software development methods, such as Agile with Scrum, through studio practice.

Modules

Year One:

Your first year combines an introduction to programming with the fundamentals of computing using Python, focused on supporting complete beginners and establishing standards for collaborative software development. You'll apply this knowledge practically through a small team-based design and development project in PyGame.

You'll then transition to C++, SQL, and Unreal 4. Embarking on your first multi-disciplinary game development project, you'll work alongside artsists, animators, composers, designers, and writers in the Games Academy. Throughout this project, you'll gain a practical understanding of the processes and pipelines used to engineer games in addition to the architecture of game engines. Throughout your first year, you'll integrate individual creative computing projects into your games. Typically, such projects will involve procedurally-generated graphics and sound effects, database-driven level design tools, and physical game controllers.

Year Two:

In your second year, your studies will broaden to enable you to explore specialist fields crucial to contemporary games. Throughout the year, you'll develop a game in collaboration with the other disciplines in the Games Academy. This will enable you to leverage your specialist computing skills to develop a portfolio of game components to potentially integrate into your current and future game projects. Specialist topics will challenge you to explore emerging interface technologies, such as augmented reality and virtual reality, in parallel with graphics and simulation technologies. You'll learn how to use equipment such as the HTC Vive and how to use shader languages such as GLSL. Examples of portfolio pieces include terrain generation using Perlin noise and bespoke game controllers for use in virtual reality environments. Further specialist topics will challenge you to explore artificial intelligence and distributed systems. You'll learn about cutting-edge techniques such as Monte Carlo Tree Search and how to develop client-server multiplayer games in C++ and Java. Examples of portfolio pieces include a Companion AI library and creating a MUD.

Year Three:

Your final year allows you to leverage the skills and expertise that you have gathered throughout the course by producing a substantial game in collaboration with the other disciplines. Unlike the previous year, however, you'll define a specialism (eg artificial intelligence) and conduct research in that field. This will form part of your final year project, where you'll integrate cutting-edge computing technology into a game that you are working on. Supplementing this are advanced topics in computing including legacy game systems and algorithms, as well as professional skills support for setting up a portfolio website from scratch in HTML/CSS.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£15,000
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Penryn Campus

Department:

Games Academy

TEF rating:

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

81%
med
Computer games programming

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

94%
Staff make the subject interesting
92%
Staff are good at explaining things
94%
Ideas and concepts are explored in-depth
94%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

97%
Library resources
68%
IT resources
94%
Course specific equipment and facilities
67%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

89%
UK students
11%
International students
81%
Male students
19%
Female students
67%
2:1 or above
14%
Drop out rate

Most popular A-Levels studied (and grade achieved)

C
B
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

96%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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