We use cookies to allow us and selected partners to improve your experience and our advertising. By continuing to browse you consent to our use of cookies. You can understand more and change your cookies preferences here.

Coventry University

Games Art

UCAS Code: W280

Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements


A level

B,B,C

to include an Art or Design subject.

The Access to HE Diploma. Plus GCSE English at grade 4 / C or above.

GCSE/National 4/National 5

5 GCSEs at grade 4 / C or above to include English.

International Baccalaureate Diploma Programme

29

to include Visual Arts or Design Technology at Higher level.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

in an Art or Design subject.

UCAS Tariff

112

We've calculated how many Ucas points you'll need for this course.

50%
Applicants receiving offers

You may also need to…

Attend an interview

Present a portfolio

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3.0years

Full-time | 2020

Other options

3.0 years | Sandwich | 2020

Subject

Computer games design

Building on our expertise in animation, graphic design, illustration and games computing, this course offers opportunities to work with animators and illustrators to develop core skills in drawing, perspective and concept development, while learning about the trends and technical developments within the games industry.

You will be taught by industry professionals from the worlds of games, animation and design, who will not only help you to stretch your classical observation, drawing and creative skills, but also develop the technical and professional skills needed to negotiate the world of creative professional practice.

With an emphasis on ideas generation and concept development, we will encourage you to immerse yourself in the realms of world generation and character design, mastering traditional drawing techniques and use of the latest software, ready to make your mark in one of the largest and fastest growing creative industries. We aim to equip you with a thorough understanding of games production processes and the specialist technical, as well as creative skills employers demand.

During your studies, you should develop your own signature style to showcase within a games art portfolio, including designs created for environments, characters, vehicles and props.

You’ll have the opportunity to work alongside computing students, gaining an appreciation of their complementary skill-sets and the ability to establish a cooperative culture. The Collaborative Practice module is specifically designed to help students on the BA Games Art to understand the language and expectations of coders and to mirror the technical and creative relationships that exist within the industry.

**Benefits**
- Guest lectures from leading practitioners in the field of games art. Industry-standard software includes Maya, Mudbox, 3D Coat, Creative Suite, Sculptris, Keyshot, Unreal Engine and Unity, Toon Boom.

- Induction and refresher sessions and technical demonstrations in specialist software such as Maya, Mudbox, 3D Coat, Creative Suite, Sculptris, Keyshot, Unreal Engine, Unity and Toon Boom.

- A thriving studio culture with dedicated workspaces for all students in purpose-built studios with permanent exhibition displays, supported by wide-ranging technical facilities in both traditional and new technologies.

- Access to a dedicated stop-motion shooting area and camera facility, as well as specialist photographic and media resources, including digital audio recorders and manual/digital still/video cameras via our dedicated Media Loan Shop.

Modules

Your main study themes are:

**Design and Software**
You will be introduced to key tools and methodologies in the production of games art, developing your knowledge of a range of design software, professional creative approaches and working practices relating to their use. We will aim to develop your understanding of the skills involved in originating, capturing, combining and manipulating imagery, using digital tools in the production of 2D and 3D game elements. We will also examine digital workflow, enabling you to appreciate how your work is incorporated into games technologies.

**Collaborative Practice**
You should learn to negotiate the challenges of working as part of a creative and technical team, developing appropriate levels of negotiation, reflection, technical and visual research and idea development together with growing awareness of professional practice. You will be expected to plan, record and implement the creation of a finished artifact. As the course progresses, you will be expected to demonstrate greater levels of research both in terms of audience and industry expectations.

**Professional Practice**
You should gain hands-on experience of professional practice in contemporary games art by undertaking either ‘live’ client-based briefs or short creative placements. We will aim to teach you how to establish and work for clients, build contacts and networks, organise project and time management, develop presentations and portfolios.

For more information about what you will study, please visit our website.

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,250
per year
EU
£9,250
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Coventry University

Department:

School of Art and Design

TEF rating:

Calculate your living costs

See how much you'll need to live on at your chosen university, with our student budget calculator.

See your living costs
Read full university profile

What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computing

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

70%
UK students
30%
International students
88%
Male students
12%
Female students
72%
2:1 or above
8%
Drop out rate

Most popular A-Levels studied (and grade achieved)

D
D
D

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computing

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£25,000
med
Average annual salary
96%
high
Employed or in further education
86%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

56%
Information technology and telecommunications professionals
12%
Information technology technicians
5%
Sales assistants and retail cashiers
What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games design

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£23k

£23k

£24k

£24k

£26k

£26k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Share this page

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

Have a question about this info? Learn more here

This is the percentage of applicants to this course who received an offer last year, through Ucas.

Have a question about this info? Learn more here

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

Have a question about this info? Learn more here

This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

Have a question about this info? Learn more here

Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here