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City, University of London

Computer Science with Games Technology

UCAS Code: GG49

Master of Science (with Honours) - Msci (Hon)

Entry requirements


A level

A,B,B

Computer Science, Mathematics and Physics preferred

We welcome applications that include the EPQ. Where relevant, this may be included in our offer, resulting in an ‘A’ Level offer reduced by one grade.

GCSE/National 4/National 5

GCSE English Language at grade 4 and Mathematics at grade 6 (C in English, B in Mathematics) or equivalents.

International Baccalaureate Diploma Programme

32

IB with 32 points to include 6 in all Higher Level subjects

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

D*DD

IT/Numerate subjects (e.g. IT(Software Development) preferred

UCAS Tariff

128

Computer Science, Mathematics and Physics preferred

60%
Applicants receiving offers

About this course


Course option

4.0years

Full-time | 2020

Subjects

Computer science

Computer games design

This degree is suitable for those who want to apply their imagination to complex programming problems, while working in a creative, dynamic and successful area of British industry and are looking for a successful career in technical computing, with interests in the various roles directly and indirectly connected gaming and graphics. The course is accredited by BCS, The Chartered Institute for IT and TIGA, a non-profit UK trade association representing the UK’s games industry.

City’s Computer Science with Games Technology MSci (Hons) course focuses on developing your expertise in software and programming before giving you the opportunity to gain advanced knowledge of game engine architectures, computer graphics and game design, including the specialist skills needed for building computer game software.

As a student on this course, you will have to opportunity to:

- Acquire leading-edge computer games programming expertise

- Become proficient in a broad range of programming languages and software design techniques

- Develop commercially valuable skills in computing laboratories

- Work with research groups.

The School has its own dedicated placements team with over 20 years of experience in providing on-hand placement and internship support as well as guidance for students throughout their studies. Placements are highly encouraged at City. Students that complete a placement year benefit from gaining professional experience working on real-life projects and are also more likely to achieve higher grades, secure a graduate-level job and earn a higher salary. In recent years students from our computer science courses have been able to obtain placements at leading companies within their chosen field such as IBM, PlayStation, Disney, Microsoft and Goldman Sachs.

City's unique location provides excellent work experience opportunities at nearby Tech City. Careers include working as a key technical specialist in the computer games industry or as a business analyst, web developer, technical architect, user experience designer or helpdesk engineer. A broad knowledge of computer science and sophisticated programming skills also make graduates attractive to employers in other industries.

Modules

The course shares a first year and the majority of year two with the MSci (Hons)/BSc (Hons) Computer Science and MSci (Hons) Computer Science with Cyber Security. You can transfer to those courses at the end of year one or year two. The programme also shares year one with the BSc (Hons) Business Computing Systems, and you can transfer to that course at the end of the first year. All transfers are subject to good performance and approval.

Core Modules
You will take six compulsory core modules in the first year:

Introduction to Algorithms
Mathematics for computing
Operating Systems
Systems architecture
Programming in Java
Databases and Web Development

In year two, you undertake a team project (30 credits) and take a further six core modules (15 credits each):

Data structures and algorithms
Programming in C++
Games Technology
Computer Networks
Object-orientated analysis and design
Professional development in IT.
Team Project

In year three, you take four compulsory core modules and select an additional four from a list of over 20 elective modules.

Core Modules
Core modules (15 credits each):

Advanced games technology
Functional programming
Digital signal processing and audio programming
Computer graphics

In year four, you take three core taught modules, plus a large core individual project. In addition, you select two elective modules.

Core modules:
The Games Development Process
Computer Games Architectures
Individual Project

Assessment methods

Amend percentages:
The approximate percentage of the course assessment, based on 2018/19 entry is as follows:

Year 1
Written examination: 49% ? Coursework: 51%

Year 2
Written examination: 35% ? Coursework: 65%

Year 3
Written examination: 6% ? Coursework: 94%

Year 4
Written examination: 50% ? Coursework: 50%

Assessment weightings by year
Year 1: 0% ? Year 2: 20% ? Year 3: 40% ? Year 4: 40%

The Uni


Course location:

City, University of London

Department:

Computer Science

TEF rating:

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

70%
med
Computer science

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer science

Teaching and learning

68%
Staff make the subject interesting
84%
Staff are good at explaining things
69%
Ideas and concepts are explored in-depth
77%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

77%
Library resources
81%
IT resources
82%
Course specific equipment and facilities
53%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

83%
UK students
17%
International students
84%
Male students
16%
Female students
69%
2:1 or above
17%
Drop out rate

Computing

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

76%
UK students
24%
International students
74%
Male students
26%
Female students
63%
2:1 or above
18%
Drop out rate

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer science

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£27,300
med
Average annual salary
75%
low
Employed or in further education
89%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

62%
Information technology and telecommunications professionals
12%
Information technology technicians
8%
Engineering professionals
What do graduate employment figures really tell you?

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. The subject is linked to important and growing computing industries, and over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years.

Computing

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£26,000
med
Average annual salary
81%
low
Employed or in further education
51%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

49%
Information technology and telecommunications professionals
16%
Information technology technicians
7%
Sales assistants and retail cashiers
What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer science

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£26k

£26k

£32k

£32k

£34k

£34k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Computer games design

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£26k

£26k

£32k

£32k

£34k

£34k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here