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Anglia Ruskin University

Computer Gaming Technology (with Placement year)

UCAS Code: GW47

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


GCSE/National 4/National 5

3 GCSEs at grade C, or grade 4, or above, including English and Maths.

UCAS Tariff

96

UCAS Tariff points from a minimum of 2 A Levels (or equivalent.)

89%
Applicants receiving offers

About this course


Course option

4years

Sandwich | 2019

Subject

Computer games

We love computer games. Designing them, building them and making sure they are offer the best player experience possible. If you do too, come and study in our dedicated Games Development Studios. You’ll learn important programming and maths concepts to help you make more interesting and fun games. You'll use the latest game development technology and high end workstations to help challenge yourself in developing the technical skills necessary to work effectively in the video games industry. Over time, you'll create a top quality portfolio to help launch an exciting career. Our course has been validated to include an optional placement year in industry.
Forget the stereotypes – gaming isn’t just for teenage boys. Half of all gamers are female, and the average age is 31*. This means the industry is huge, and a variety of exciting jobs await you.

Our BSc (Hons) Computer Gaming Technology is primarily a programming degree, helping you to develop the technical skills to create great games. A valuable toolset to support this is maths. Throughout our course you’ll develop the essential maths skills required to implement complex game designs, graphics and artificial intelligences aspects of your games.

Right from Year 1, you’ll be creating games. Everything you design will help you build a valuable portfolio to help you secure your dream job when you graduate. There will be opportunities to take up placements or take up opportunities provided by local game developers.

You'll study both the theory and practical aspects of game development and gain experience of the whole development process, from initial concepts to programming, testing and publication. You’ll spend plenty of time in our Games Development Studio, which simulates a commercial working studio and features up-to-date hardware and software. We currently have Unity 3D, Unreal Engine 4, Cry Engine, Adobe Creative Suite, Microsoft Visual Studio/C#/C++, 3D Studio Max and Maya.

Our BSc (Hons) Computer Gaming Technology degree has a significant maths and physics component in the first year. This is essential to help you create more complex games as you progress through your degree. We encourage you to engage with these subject areas, before applying, in order to get the most out of your studies. The subject can be challenging, but we'll support you through this process and help you to develop technically and professionally.

Our course is located in its own specialist game development labs, located next to the Games Art labs where you’ll collaborate closely with Games Art and Audio Technology students. You’ll have the opportunity to get involved in game-jams, guest lectures, workshops and interact with game developers.

Eighteen per cent of the UK games industry is based in Cambridge**, so it’s a great place to study, surrounded by studios large and small. Many famous developers are based locally, including Sony, Frontier, Jagex, Inertia Game Studios, Eidolon Studios and PTM Games. Our department is also a member of TIGA, the association for games developers in the UK.

We host the annual Brains Eden Gaming Festival, when students from across Britain and Europe compete in teams to build games.

Modules

Year one, core modules

Analytical Techniques for Games Developers
Introduction to Game-Engine Technology
Introduction to Programming
Introduction to Computer Gaming
Quality Assurance in Game Development

Year one, optional modules

Simulation in Games
Acoustics, Sound and Music

Year two, core modules

3D Modelling and Animation
Software Design and Implementation
Object Oriented C++
Games Design and Development

Year two, optional modules

Interaction and Usability
Audio for Games
Advanced Acoustics and Psycho-Acoustics

Placement Year

Year Four, core modules

Artificial Intelligence
Professional Issues: Video Games and Society
Emergent Gaming Technologies
Final Project
Professional and Entrepreneurial Portfolio

Year Four, optional modules

Data Structures and Algorithms
Mobile Technology
Audio Programming

Assessment methods

Throughout the course, we’ll use a range of assessment methods to help measure your progress. You’ll demonstrate your learning through the games you produce, but there will also be a mix of exams, personal learning plans and projects.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Cambridge Campus

Department:

Computing and Technology

TEF rating:

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

71%
med
Computer games

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

79%
Staff make the subject interesting
84%
Staff are good at explaining things
73%
Ideas and concepts are explored in-depth
82%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

67%
Library resources
62%
IT resources
77%
Course specific equipment and facilities
57%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

77%
UK students
23%
International students
84%
Male students
16%
Female students
66%
2:1 or above
10%
Drop out rate

Most popular A-Levels studied (and grade achieved)

B
B
B

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,500
med
Average annual salary
79%
low
Employed or in further education
95%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

35%
Information technology and telecommunications professionals
17%
Artistic, literary and media occupations
9%
Information technology technicians
What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£21k

£21k

£25k

£25k

£28k

£28k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here